Gate choices
Add, subtract, multiply, or divide your squad before each fight. Correct-looking choices can still be strategically weird, which is the point.
In development for iPhone and iPad
MathWar turns quick arithmetic choices into a mobile runner: pick gates, grow your squad, survive the route, and learn why `x2` is sometimes a gift and sometimes a trap wearing a nice hat.
A short-session arithmetic runner where the math is not hidden in a worksheet. It is the route, the risk, and the result.
Add, subtract, multiply, or divide your squad before each fight. Correct-looking choices can still be strategically weird, which is the point.
Oversized world-space numbers and portrait-first framing keep the arithmetic legible on phones and iPads.
Routes get harder with more gates, waves, and final encounters, while the good path stays winnable without becoming automatic.
MathWar is built around repetition, feedback, and visible cause-and-effect. The player should understand what happened, not just watch numbers fly away.
Fast addition, subtraction, multiplication, and division decisions give repeated practice without making the player stare at static drills.
Players learn that a bigger number is not always the smartest route when timing, enemy waves, and later choices matter.
No public chat, no account system, and no claim of curriculum replacement. It is focused arithmetic practice in game form.