Prototype in active QA for iPhone and iPad

Arcade math with a squad on the line.

MathWar turns arithmetic into route decisions: choose gates, grow or lose soldiers, survive pressure waves, and see every answer change the run immediately.

Hero choices Arithmetic gates Squad growth Internal QA

Choose your hero

Commander hero
Commander Balanced rapid fire
Archer hero
Archer Arrows that pierce a line of foes
Rocketeer hero
Rocketeer Rockets that blast clusters
New prototype visuals Hero select, arcade soldiers, brighter combat lanes, and readable mobile UI.

Then run the fight.

After choosing a hero, the current build moves into arithmetic gates, squad growth, pressure waves, and readable combat lanes.

Current MathWar level five gameplay showing a blue squad choosing between multiplication and division gates
Choose the route. Multiplication and division change the squad before the next wave.
Current MathWar level five gameplay showing the blue commander firing into a red enemy formation
Read the pressure. The commander and squad turn every route decision into visible combat.
Current MathWar level five gameplay showing a smart bonus during a large enemy encounter
See the result. Immediate feedback keeps the arithmetic connected to the fight.

What the game is

A short-session arithmetic runner where the math is not hidden in a worksheet. It is the route, the risk, and the result.

Hero-led runs

Pick Commander, Archer, or Rocketeer before the route. Each run starts with a clear role and a readable squad identity.

Readable mobile math

Oversized gate labels, strong blue/red decisions, and portrait-first framing keep the arithmetic legible on phones and iPads.

Progressive levels

Routes get harder with more gates, waves, weapon choices, and final encounters while the good path stays winnable without becoming automatic.

Current QA focus

The prototype is being validated through internal TestFlight QA. The public site now reflects the newer art, hero selection, and combat readability pass.

Visual pass

New icon, hero cards, arcade soldiers, brighter route props, and stronger combat screenshots are now represented here.

QA channel

Available through the MathWar Internal QA TestFlight group.

Status

In development. Support, privacy, and terms pages remain available while the playable loop continues to improve.

Learning angle

MathWar is built around repetition, feedback, and visible cause-and-effect. The player should understand what happened, not just watch numbers fly away.

Arithmetic reps

Fast addition, subtraction, multiplication, and division decisions give repeated practice without making the player stare at static drills.

Risk intuition

Players learn that a bigger number is not always the smartest route when timing, enemy waves, and later choices matter.

Parent-friendly scope

No public chat, no account system, and no claim of curriculum replacement. It is focused arithmetic practice in game form.